/*
 * Albareth - an action roleplaying game.
 * Copyright (C) 2008 Jens Anuth
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 *   02110-1301, USA.
 * 
 * $Id: Frontend.java 46 2008-05-15 18:09:39Z jens464 $
*/
package albareth.frontend;

import albareth.core.GameEffect;
import albareth.core.entity.Entity;
import albareth.core.entity.EquipmentChangeListener;
import albareth.core.entity.ItemContainer;
import albareth.core.entity.ItemContainerChangeListener;
import albareth.core.entity.MobileController;
import albareth.core.entity.PlayerCharacter;
import albareth.core.entity.item.BasicItemContainer;
import frosch.util.glider.Easing;

public interface Frontend extends MobileController,
                                  ItemContainerChangeListener,
                                  EquipmentChangeListener
{
    public void launch();

    public PlayerCharacter getPlayerCharacter();
    
    public void setPlayerCharacter(PlayerCharacter player);
    
    public void playEffect(GameEffect effect);

    public void playSound(String soundId);
    
    public void infoMsg(String message);
    
    public void warnMsg(String message);
    
    public void eventMsg(String message);
    
    public void speech(Entity entity, String text);
    
    public void overheadMsg(Entity emitter, String message,
            String color, Easing easing);

    public void displayContainer(ItemContainer itemContainer);
    
    public void playerDied();
    
    
}
